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Introduction: Pedagogy, Education and Innovation in Virtual Worlds

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The following is a bibliography and select quote from:

Jarmon, L., Lim, K. Y. T., & Carpenter, B. S. (2009). Introduction: Pedagogy, Education and Innovation in Virtual Worlds. Journal of Virtual Worlds Research, 2(1).
  • “In contrast to the blogs, essays, and published reports promoting and contesting the potential educational impact of virtual worlds, research has increasingly begun to focus on the particular affordances of more established virtual environments, such as Second Life and World of Warcraft, to inform changes and innovations in pedagogy” (p. 4)

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